![]() ![]() In May 2021, as part of the team’s effort to reduce burnout, we decided to take Fridays off for a month. Those discussions continued as we saw other companies and organizations experiment with it. We started discussing a 4-day workweek after Microsoft Japan trialed it and found that it increased their productivity. This change has positively impacted our team, so we wanted to share how we made this decision to encourage other game studios and companies to experiment with a 4-day workweek. ![]() In October 2021, Giant Army, the creators of Universe Sandbox, a physics-based space simulator, officially adopted a 4-day, 8 hours a day workweek at full salary. Made with Universe Sandbox, a product of Giant Army. ![]()
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